I lined up the models I had been working on and as I ahd to import them from older max files as the file I was working on became corrupted, luckily I had a back up for the Tower files and imported them into one file to clean up the final design. I also noticed that some of them had errors obviously from an error that travelled and made the last file unstable so I decided to rebuild what I could in order to keep the files tidy and bug free.
My Final Major Project on the Game Art course at DeMontfort University. This blog will be a record of my ideas, inspirations, processes and serve as documentation of the project from the start to finish. So lets see where this takes me hmm....
Wednesday, 6 June 2012
Sunday, 27 May 2012
The Tower: Modelling 3
I started to try and change the silhouette of the building a little as I found that the concepts weren't transferring as well as I thought they would even though I liked them a lot from the 2D images. I think it's due to the fact that as a person looking up it's an entirely different perspective and things appear very differently from max to cry engine due to depth of field and camera perspectives. I tried with his one to incorporate a curved side to the building but didn't like the way the cut in looked.
Thursday, 17 May 2012
The Tower: Modelling 2
I started to add variations to the tower design and found that the concepts were turning out a bit too blocky and made it seem a little too low poly for my liking. So I decided to start changing it up a bit to get a feel i was more happy with.
Saturday, 12 May 2012
The Tower: Modelling
I started to model the main tower from the concepts and tried to keep the design simple to begin with to try and avoid over complicating the geometry too soon. From this base model it meant that I can then build upon it and make several variations from the concepts.
Saturday, 5 May 2012
building design 2
got some thing I think is really solid now, got them in max to just working on what seems to work better in 3D as I have found that sometimes 2D concepts look good on paper but not in the engine or Max! Going to use the materials for this building carefully to in order to get a solid feel all round through the plaza and really ground its purpose and architectural design throughout the area.
Friday, 4 May 2012
building design
I carried on the process and have carried on refining the buildings and making sure I get that feel of being modern as well as being the headquarters for some corporate company. and make sure that the building could stand out in a group of buildings within a skyline much like the skyscrapers in dubai or more classically New York where the buildings have a real presence and character.
Thursday, 3 May 2012
Refining it
Getting some good Ideas down though its tricky trying to get the sense of how it will work in a 3d space so I think the design may need a tweak once they are set up in Max.
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