Just a sign that I forgot to post a while back!!!!
My Final Major Project on the Game Art course at DeMontfort University. This blog will be a record of my ideas, inspirations, processes and serve as documentation of the project from the start to finish. So lets see where this takes me hmm....
Monday, 30 July 2012
water feature
Just putting together the final touches to the plaza, going to create some buildings for the outside of the plaza to make it feel like it's in a city and add some decals here and there to lightly scuff the floors and walls up a bit. Here are a few more assets that have gone into the plaza. This is the Foutain a small water feature for the center for people to hangout at. I used the cubemap I created with a water volume to get the realistic look of the moving water in the piece. Works really in game and behaves very realistically.
Sunday, 29 July 2012
Front door
Heres r=the entrance I've adjusted the lower texture a hundred times to achieve the look I wanted but i'm happy with what I have got now Also tried to really inforce the corporate brand in the plaza and have this as the main focal point that will spill throughout the plaza. I tried to think along the lines of the enivronment design in Brink and how they said the environment should tell the story without rampping it down the audiences throat and spell it out for them so they want to explore the space.
Friday, 27 July 2012
Plaza Name....
Heres the curved planter that holds to two ramps nicely together and has the name of the plaza for all to see and lead the player up to the main Odyssey Tower! The next update will be some changes I made to the entrance and the Tower having a nice night texture that was a pain to make!
Wednesday, 25 July 2012
More Posters
Just been busy pulling all the pieces together but here's a couple of quick screenshots of the posters I created last time with those great reflections!
Tuesday, 24 July 2012
Posters and Reflections
Had fun creating the designs for the posters and made up companies being showcased in the plaza. I think they work really well! I also discovered how to create a global cubemap, which means I could have everything that is reflective actually reflect the surrounding environment instead of rendering out each one and having lots of wasted memory of having alll those extra unused files. It has really made everything feel so much more realistic now and has been a great learning experience as it allows to really take my work one step closer to what I wanted to achieve.
Monday, 23 July 2012
Shops: - Branding
Tried to give the indetity to some of the shops and the brands so expanded a little for the shop fronts. I created some decals which arfe shared throughout the other shops as well as a unique one to, to help break it up. Also started work on the posters around the plaza to, more updates to follow.
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