Wednesday 29 February 2012

Looking at Playstation Home

I came across the Playstation Home plaza the other day and found it quite interesting as the entire area could be dressed completely differently depending on what game they might be advertising or a special event taht was happening for their gamers. This helped me to realise that creating some different tilable textures and using multi-sub materials could be an efficient and easy way to get a lot of detail with very little memory usage. It's nothing new to me as I have seen this type of thing used in loads of sci-fi genre titles great example being masss effect. Though looking at real world materials with the ability to change building textures easily and have only a few textures running could actually be a very viable option that would help in creating more memory and texture budget for some more unique things in the level.

Playstation Home :-

 
  

Killzone 3 Playstation Home Plaza (above) same environment just different texture variation and a tweak in lighting.

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