Tuesday 10 July 2012

working on textures

I started to play around with the material editor and the textures as I wasn't to happy with the look I have at present so I decided to change it up a little and think it looks better for it though I'm still battling with the walls of the plaza as I think having the shops and other assets over them will help to define what is needed of them to make them feel more realistic. I also want to try and avoid having my level looking to white as it seems to be slighty too monochrome (even though the area is obviously meant to be relatively clean and shiny, much like zaha hadids architectural works) but I think I'll wait to let the environment progress and see how everything sits before making any rash decisions.






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